I worked as lead CGI artist on the Particle Systems/Argonaut remake of Powerdrome. The original game was the inpiration for the Wipeout games of the late 90s. My Main tasks were to put together a Trailer to sell the game to publishers (above) and help design and create the in-game assets including tracks, characters and animation. I also designed and produced both the trailer and in-game sound effects.
Below are a couple of images I produced as concepts and style references. I particularly liked the “Decov Blade” vehicle concept which made it into the game as did “Sun Mateeb”, a female Automaton stripped of her outer skin.
Job Breakdown: Concepts, Graphic Design, Modelling, Animation, Rendering, Sound design, Trailer Movie Edit.






