This job involved using the game developers own motion captured game data and a lot of their in game character models were featured due to a short timescale. My job on this was to develop and animate the sequences that all had to link up from one time period to another. There was a lot of mocap sent by the developers but it wasn’t really that expansive, I had to go in and reanimate a lot of it or just design sequences with those shortcomings in mind. Still, I think we did a cracking job in the end.
Heres some animatics:
Job Breakdown: Sequence design, Animation/Mocap maniuplation.





