Home Blogginses

Exploding Fiat

Posted in animation, Blog, Portfolio on Friday, March 16th, 2012 at 1:57 pm No Comments
Exploding Fiat

I like using software to destroy things, especially when it looks so nice when I set it up to render…

This is a bit of fooling around with dynamics in Maya. Rendered in Lightwave with FPrime.

 

Note, I didn’t model the Fiat!

Breakdown: Animation, Dynamics setup, Lighting, Rendering, Post Processing.

Continue reading

Derrick The Deathfin: Modelling/Animation

Posted in animation, Portfolio on Friday, March 2nd, 2012 at 11:58 am No Comments
Derrick The Deathfin: Modelling/Animation

These renders are of CG models we built for the upcoming PSN game “Derrick The Deathfin”. Produced by Myself, Tim Brown and Chris Rawlinson under our Ten24 name, these characters represent just some of the papercraft styled creatures that were designed by street artist and “Vandal extraordinaire”…

Continue reading

Meet the Gimpies

Posted in animation, Portfolio on Monday, October 31st, 2011 at 11:56 am No Comments
Meet the Gimpies

This started off as an idle scribble that sat on my desk for a while until I decided to have a crack at rigging using the excellent Advanced Character tools plugin for maya. I’m no rigger so decided that adapting the character rigging tools would be the best way…

Continue reading

CG Everything

Posted in animation, Blog on Monday, September 26th, 2011 at 12:21 pm No Comments
CG Everything

Myself and my collegue James Busby of Ten24 have just published a new CG news website called CG Everything.

The site is a place for artists, animators, modellers, producers and generally anyone with an interest in all matters CGI. It brings together all the latest news and showcases work from…

Continue reading

NEW: Animation Reel 2011

Posted in animation, Portfolio on Monday, June 6th, 2011 at 1:07 pm No Comments
NEW: Animation Reel 2011

Check out my new updated 2011 Showreel. For more info on my work including breakdowns, animatics and more, you can browse the individual projects on the animation page HERE

Follow me on facebook

Continue reading

Super League Title Sequence: Making Of

Posted in animation, Blog, Portfolio on Tuesday, May 24th, 2011 at 12:44 pm 3 Comments
Super League Title Sequence: Making Of

 

In November 2010 Xenon Studios, newly formed by Michael Powell after the closure of Ark VFX  were contacted by Director Adam Wells to help pitch for the Title Sequence of Sky Sports’ Super League coverage.

The project was a perfect opportunity for the ex-Ark team…

Continue reading

Super League Titles: Animation

Posted in animation, Portfolio on Friday, March 25th, 2011 at 2:09 pm 2 Comments
Super League Titles: Animation

This is the Title Sequence for the Sky Sports’ 2011 Super League coverage. Quite a big project for a high profile client.

We were initially approached about this project by my Director friend (and huge Rugby fan) Adam Wells who had seen the work we’d produced at Ark. The…

Continue reading

The Making of Sing For Absolution

Posted in Blog on Sunday, February 20th, 2011 at 12:34 am No Comments
The Making of Sing For Absolution

I wrote this blog when I was a Director and co-owner of Ark VFX which is unfortunately no longer around. But the article is worth a read so here it  is:

A little after we (Andy Turner, Steven Tappin, Rich…

Continue reading

Desktop Scan Renders

Posted in Blog, Portfolio on Sunday, January 23rd, 2011 at 4:18 pm No Comments
Desktop Scan Renders

These are scans of my desk done using AGISoft scanning software. The scan is worked out from a number of photos taken by a Nikon D80 SLR then the software works out the geometry based on the placement of the camera on each photograph.

This particular scan came out technically…

Continue reading

Ballooning: Anim/Render

Posted in animation, Portfolio on Wednesday, January 5th, 2011 at 12:13 pm 1 Comments
Ballooning: Anim/Render

This is the second of the viral ads I directed and produced for the Czech discount website Slevomat.

The girl character was modelled by James Busby of Ten24 and rigged by Rich Bentley. PDA model and Graphics by Tim Brown.

Original Music by Chris Mann

Breakdown: Script, set…

Continue reading

Overlord: Animation

Posted in animation, Portfolio on Tuesday, January 4th, 2011 at 1:41 pm No Comments
Overlord: Animation

This is the trailer and cutscenes for the Codemasters game “Overlord”. I worked mainly as an animator on this project although there was a lot of work to be done on it so we got in another freelance animator to help out with a couple of the shots.

The biggest…

Continue reading

Muse: Sing For Absolution video

Posted in animation, Portfolio on Monday, January 3rd, 2011 at 2:41 pm No Comments
Muse: Sing For Absolution video

Back in 2003 when we started our company Ark, we directed and produced this video for Muse. My role was as co-director, artist and animator. There were really only 3 of us working on most of this project and so a decent chunk of the work was done by…

Continue reading

More Scanner Abuse

Posted in Blog, Portfolio on Saturday, January 1st, 2011 at 12:52 pm No Comments
More Scanner Abuse

These are some more scans of mine and Jamies desk done using a slightly different method that encloses the scan data in a oddly abstract way:

Click on images for full resolution.



Continue reading

Coco Pops Bowling: Animation

Posted in animation, Portfolio on Monday, November 8th, 2010 at 12:36 pm No Comments
Coco Pops Bowling: Animation

This was the my favourite of the many CocoPops ads Ark did. I was reponsible for all the animation on this one. I dont get to do much cartoon-like character animation so really enjoyed getting those characters to bowl those Coco Balls!

This is a version of the animatic before…

Continue reading

Slevomat: Animation/Rendering

Posted in animation, Portfolio on Saturday, September 18th, 2010 at 4:25 pm No Comments
Slevomat: Animation/Rendering

This latest project is for a Czech website. The idea is that you get a deal a day, the more people join in the better.

The girl character was modelled by James Busby of Ten24 and rigged by Rich Bentley. PDA model and Graphics by Tim Brown.

Original Music by…

Continue reading

Cars

Posted in Photography on Thursday, September 16th, 2010 at 10:58 am No Comments

Continue reading

Lotus: Shade/Anim/Render

Posted in animation, Portfolio on Wednesday, September 8th, 2010 at 12:00 pm No Comments
Lotus: Shade/Anim/Render

These movies were a collaboration with my collegue Craig Clark who modelled the Lotus Elise. We worked on it in our down time between paid projects. I’m a massive Lotus fan and I’ve been lucky enough to own a couple of Elises. The idea behind this was to…

Continue reading

Powerdrome: Graphic Style

Posted in graphics on Sunday, September 5th, 2010 at 4:06 pm No Comments
Powerdrome: Graphic Style

When I was working as lead on Powerdrome, I really wanted to have a very 1920′s look, art deco/sci-fi. To that end I put together some style boards to try and illustrate my ideas.

Continue reading

I-War Deluxe Ed: Box Design

Posted in graphics on Sunday, September 5th, 2010 at 3:46 pm No Comments
I-War Deluxe Ed: Box Design

This is my design for the Deluxe Edition of I-War. I cant remember what was “Deluxe” about it but it had a nice box.

Continue reading

EXO: Corporate logos

Posted in graphics on Sunday, September 5th, 2010 at 3:40 pm No Comments
EXO: Corporate logos

As I was working on I-War 2, Particle Systems was expanding and working on another game that was ultimately canned when it was taken over by Argonaut PLC. The game was originally called TvR (Tanx vs Robots) but was later renamed to EXO. It looked promising, huge armoured robots…

Continue reading

I-War 2: corporate logos

Posted in graphics on Sunday, September 5th, 2010 at 3:33 pm No Comments
I-War 2: corporate logos

For some reason that I cant remember now, I spent some time designing these logos for all the factions and corporations that populated the game. Probably because I thought it would add an extra dimension and partly because I just wanted to.

And also the police:

Continue reading

I-War: Packaging design

Posted in graphics on Sunday, September 5th, 2010 at 2:48 pm No Comments
I-War: Packaging design

I had a hand in designing the european box for the game I-war, though the publishers took it upon themselves to significantly change it. But for the US Version of I-War (Independence War) I was given free reign. This was my design. I also designed the box art for…

Continue reading

The Club: Animation/Mocap

Posted in animation, Portfolio on Friday, September 3rd, 2010 at 4:16 pm No Comments
The Club: Animation/Mocap

The Club is a game by Bizarre Creations which invloves lots of people shooting each other. I directed the Performance capture session, directed sequences and was responsible for animation.

My 3 favourite sequences from this project are the intros for the characters Dragov and Kuro.

Dragov Intro Animatic Edit:
Continue reading

JDIFF: Animation/Setup

Posted in animation, Portfolio on Friday, September 3rd, 2010 at 3:07 pm No Comments
JDIFF: Animation/Setup

This job was for the Jameson whiskey people. It invloved fairly simple animation, party due to a false start where the original ad agencies script idea was deemed a bit “scary” to continue with. I’d already animated pretty much the whole thing to animatic standard over a week or…

Continue reading

Overlord 2: Animation

Posted in animation, Portfolio on Friday, September 3rd, 2010 at 2:37 pm No Comments
Overlord 2: Animation

Codemasters and the delevoper Triumph returned to Ark for the trailer for Overlord 2. This one was different to the first because we were to use the in-game assets rather than build all the characters as we had done for Overlord. Although we did re-use the old “minion master”…

Continue reading

Motorstorm: Animation

Posted in animation, Portfolio on Friday, September 3rd, 2010 at 12:04 pm No Comments
Motorstorm: Animation

Ark were asked to produce 15 movies for the GUI backrounds to the Evolution Studios game “Motorstorm”. Each one involved something that was supposed to be going on around the festival that was Motorstorm. I worked on them all as an animator and also did a fair bit of…

Continue reading

Animation Showreel 2010

Posted in animation, Portfolio on Thursday, December 10th, 2009 at 6:55 pm No Comments
Animation Showreel 2010

I’ve put together a showreel demonstrating some of my animation and directing work from the past few years. Most of the animation work was produced while I was a director of Ark VFX.

Click here for the HD Version

I’m now a freelance animator and artist who is also part…

Continue reading

Empire Total War: Animation

Posted in animation, Portfolio on Thursday, September 3rd, 2009 at 3:17 pm No Comments
Empire Total War: Animation

This job involved using the game developers own motion captured game data and a lot of their in game character models were featured due to a short timescale. My job on this was to develop and animate the sequences that all had to link up from one time period…

Continue reading

Gunslinger: Character Tests

Posted in animation, Portfolio on Monday, September 8th, 2008 at 12:07 pm No Comments
Gunslinger: Character Tests

I’d originally Designed this character for the game Powerdrome but it was never used so in my down time decided to build him as a sniper robot and rig him for animation. It was just a whim of a project and I only had a few days time spare…

Continue reading

Bush Parody: Animation/Rendering

Posted in animation, Portfolio on Saturday, September 8th, 2007 at 10:45 pm No Comments
Bush Parody: Animation/Rendering

A few years ago, Ark were approached to help make a pilot TV show in the vein of 2DTV, the idea was pretty much the same i.e caricatures of politicians and celebrities doing and saying funny things. This one was good old George Bush. We were sent a model…

Continue reading

Singapore Navy: Animation

Posted in animation, Portfolio on Monday, September 3rd, 2007 at 6:05 pm No Comments
Singapore Navy: Animation

Singapore navy. I worked on this crazy commercial as an animator. My main contribution was to design the sea battle sequence.

Heres an animatic of the main sequence I worked on:

Job Breakdown: Sequence Design, Animation

Continue reading

Driver 4: Animation/Mocap

Posted in animation, Portfolio on Saturday, September 3rd, 2005 at 4:57 pm No Comments
Driver 4: Animation/Mocap

Driver: Parallel Lines was a huge project. 30 minutes of full CGI characters meant a huge week long motion capture shoot which I directed. Once that was done the massive task of getting the scenes done was a team effort. My role was as lead animator and sequence director…
Warning,…

Continue reading

Powerdrome: Trailer/Design

Posted in animation, Portfolio on Wednesday, September 3rd, 2003 at 6:33 pm No Comments
Powerdrome: Trailer/Design

I worked as lead CGI artist on the Particle Systems/Argonaut remake of Powerdrome. The original game was the inpiration for the Wipeout games of the late 90s. My Main tasks were to put together a Trailer to sell the game to publishers (above) and help design and create the…

Continue reading

I-War 2: Animation/Rendering

Posted in animation, Portfolio on Monday, September 6th, 1999 at 6:15 pm No Comments
I-War 2: Animation/Rendering

Intro Movie

I-War 2: Animation/Rendering

“Midtro” movie

After working on the original game I-War, I went onto be lead CGI Artist on the sequel Independence War 2 : Edge of chaos. I was developing the intro and “midtro” (i know, it’s…

Continue reading

I-War 2 Concepts

Posted in concepts on Saturday, September 5th, 1998 at 8:50 pm No Comments
I-War 2 Concepts

I’m not really a concept artist as such, there are lots of people who can draw much better than I can, and actually when we started Ark pretty much never drew a concept sketch again because both my co directors are about the best concept artists in the business….

Continue reading

I-War: Artist

Posted in animation, Portfolio on Thursday, September 4th, 1997 at 10:13 pm No Comments
I-War: Artist

My first job was with the small games company Particle Systems. They were making a sci-fi space game called Dreadnaught and needed some CG movies for it. Little did I know that the entire 30 odd minutes of intros, outros and cutscenes were to be produced soley by a…

Continue reading
  • I-War: Artist
  • I-War: Artist
  • I-War: Artist
  • I-War: Artist
  • I-War: Artist

http://www.facebook.com/Machinecgi